Thursday, April 03, 2003

Unix Zen



  • Rule of Modularity: Write simple parts connected by clean interfaces.

  • Rule of Composition: Design programs to be connected to other programs.

  • Rule of Clarity: Clarity is better than cleverness.

  • Rule of Simplicity: Design for simplicity; add complexity only where you must.

  • Rule of Transparency: Design for visibility to make inspection and debugging easier.

  • Rule of Robustness: Robustness is the child of transparency and simplicity.

  • Rule of Least Surprise: In interface design, always do the least surprising thing.

  • Rule of Repair: When you must fail, fail noisily and as soon as possible.

  • Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.

  • Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.

  • Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.

  • Rule of Separation: Separate policy from mechanism; separate interfaces from engines.

  • Rule of Optimization: Prototype before polishing. Get it working before you optimize it.

  • Rule of Diversity: Distrust all claims for “one true way”.

  • Rule of Extensibility: Design for the future, because it will be here sooner than you think.


And shame on me, for reading Raymond. taken from here

1 comment:

Anonymous said...

I do not know, I do not know